Game Development

I’ve uploaded a new playable demo (check it out on the DEMO page).

I’ve made a huge list of changes since the previous demo, everything from enemy AI to level generation tweaking. The controls are now customizable, and there are keys to quick-switch between equipped weapons.

Please check out the demo and let me know what you think!

nick

Platformer_2013-10-01_03-09-54

As development continues, the game starts to come together. I’ve done a lot of work all across the game since the last video.

Some major new features:
New Game PlusGame win condition.
Fast Weapon switching
Split the inventory into weapons and consumable items
Weapon system overhaul.
Added some extra info to game map

 

This is the latest build of The Dungeoning, the video is a bit longer than usual but I was trying to find all of the new enemies I added :)
Lots of new stuff in this version including new enemies, procedurally generated music (a work in progress), new magic and weapon types, secret rooms (become visible when you go into them), using XP to increase stats, recovery items for fire and poisoned states, and DEADLY FLYING CRABS (not shown). Add me on twitter to find out about updates! @nickd3000
[just noticed the music stops in the menu, sorry about that]